
100 points for speed I believe is at 12.Īs for technique? A trick is that it only counts it as a percentile (usually 10% but some mission give you a little more leeway), once you think you have enough of an army start spamming infantry to artificially raise the total amount of units you have to raise your technique. It takes me 13 days to complete the mission and that me being extra cautious. The Medium tank will do some serious damage to one of your tanks but at this point you should have enough units to bulldoze the rest of his army. If you still have your armoured transport, position it so the other rocket fires at it rather than your tank. I would also suggest building one Medium Tank so you might have to pause building for a single turnįrom here position yourself so you can attack the Rocket with one tank and send the other up behind it. My advice? Bait him, The AI is hard-code to kill the Armoured Transport beyond common sense so you can protect one of your units by sending the Armoured Transport to die, just make sure no infantry is in there. Once you destroy the recon and two tanks, try to position yourself so you can take out both Artillery at once, Grit's CO power will activate as soon as you do so and you will lose two units. Don't worry about capturing any more cities, the ones in your area are more than enough for that missiion

They will stop the infantry from taking the city. Once you capture the city move your infantry and your AA to the three cities that belong to you next to the river. Build a tank every day except day 3 where you will build an AntiAir instead. Your main mission in the first couple turns is to bait out Grit's direct combat units away from his artillery. Start capturing the city but leave the other infantry at where it is. In turn 1, places the Tank between the two mountains and place the artillery behind it, that should put you out of Grit's artilery range. I’m definitely diving into the War Room when I’m done with the campaign and another of my friends picked up the game who I’m hoping to play online with, so plenty of Advance Wars ahead!Ĭlick to expand.For that specific mission? I saved the final Yellow Comet map for tomorrow and then I’m just down to Green Earth and the final levels. I love how Sensei’s super power works on that map in particular since you can spawn a bunch of mechs in the top right corner and take out the enemies stationed there from the inside while your planes come by from the South to mop up whoever is left.

Despite having two ways to reach my top base, he largely decided to pile up his entire army on the left side which blocked himself in and then he weirdly left his missiles way behind which gave me plenty of time to get my air force and just mop everyone up.

Just smoked Adder on the second map with a perfect score. Normal troops and battle copter buffs is a fun combo and works well with his paratrooper theme. Got to play a few more Yellow Comet maps tonight.
